Review of Perilous Warp
In general, the shooter Perilous Warp The Steam on October 20 last year bribes the players with one clear wording from the description: “Dynamic indie retro-player”. In our world, where there are already Dusk, Amid Evil, Ion Fury And many others this wording has become a kind of magnet for a rather big group of nostalgic players who are already tired of watching what people manage to make from the first Doom, And they constantly reach for something new, but such that it seems old at the same time.
And at the moment the publishers New Blood And 3D Realms, that they work most actively in this niche, they have already formed certain ideas about how a modern retro-player should look like. He will be quick, dynamic, bloody and most importantly – he should be graphics as if from the 98th year and not fresh. This is exactly what the canon of the retro-player has now formed.
So, Perilous Warp absolutely does not comply with this current standard. Here the pace is not high, the liters of blood were not brought here, and the graphics here are not out of the ninety-eighth, but somewhere from 2004. That is, in theory, Oldskul, but not quite what you are waiting for, seeing the retro-player tag tag. And now I will tell you about this game in more detail and tell you whether this one has managed to hurt my gentle nostalgic feelings.
Graphics
When you start for the first time Perilous Warp, then involuntary flashbacks immediately occur in memory. But this is not at all pleasant removing from a violent youth, this is a painful memory of those very games that by the middle of the zero began to be capacious to call the “domestic shooter in the first person”. And if you heard this formulation somewhere, you immediately understood that the game would look very strange, it would be actually impossible to pass it because of the overwhelming complexity and poor technical condition, the game script seemed to appear by itself, and game magazines would put solid eights and nine, forgiving everything that can be forgiven for forgiveness.
So, outwardly Perilous Warp It looks just as the typical «domestic first -person shooter». Yes, when this game is launched, each of you will remember a certain project of those years, because the domestic market was literally littered with these uncomplicated games about special forces, killers and wrestlers with evil spirits. For example, I immediately recalled the praised press and vivisector, which, perhaps, were not the worst games of that time, but only in comparison with competitors. In general, the developers, although they designated DOOM and Quake guidelines, visually still did something more like a patriot or paragraph 78. And this is by no means bad, it is even to some extent original, because there was such a phenomenon in the domestic industry, and there is nothing shameful in such a nostalgic way to contact it.
However, at all without a canonical old -west, it was also not done here, the developers literally filled their game with references and direct borrowings from the once -popular games. I will give some examples: briefings as in the second quake, the GIBS is present, one of the teleports is made almost like the one that is sent to Xen from the first Half-Life, there is an artifact, which is called the chronicle, the colonist ship is called Twinkled Star and finally, weapons and opponents, which the developer partially borrowed from the old Ukrainian game Chasm: The Rift.
The following is an interesting https://nonukonlinecasinos.uk/review/palm-casino/ detail that surprises. The game has its own engine – Volatile Engine, that, judging by the fact that the game was done by those who used to be engaged in mods, made with great emphasis precisely on the convenience of modding-moding. I don’t know if it is so important to have your own engine now, but you must admit, you will not often see such an approach in Indigimdev.
Also in the game you can scale the level of the old -time, choosing different graphic design modes in the menu. Perhaps during the passage to someone will be interested in bringing this game to a pixel state.
Summing up the above – visual execution by the developers quite succeeded, but with everything else the game is already much worse.
Gameplay
In general, the gameplay is simple – it is necessary to reach point B from point A. Sometimes for this you need to find the key card of a certain color or turn on/off something. The real fun should wait for the player at those moments when, in search of the next key, he accidentally flies into a room with a bunch of enemies and rushed. So, no fun in Perilous Warp No. And the blame for this is the general oddity in the behavior of enemies, and the fact that shooting in the game is simply felt in any way.
Enemies here, including the final boss and turrets, as many as six varieties. And they all behave strangely both in relation to the player and the environment. Outwardly, they are practically faceless, quite passive and often there is a feeling that they simply cannot move normally in space. This is especially felt on the arenas, where you should feel the maximum of the dynamics that you can be in such a game, but instead you seem to fall into the “Lesopal”, where you are simply substituted by targets.
Plus the weapon is made as imperceptible as possible. It is a little and it, as I said above, was taken from Chasm: The Rift, But at the same time, there are no sensations from shooting at all. And I, of course, not about realism. In the same Ultrakill There are also few weapons and it is by no means realistic, but each barrel gives you certain sensations from use, which is simply not here. At the same time, it is clear that they worked on the weapon, because it, for example, has improvements, which in theory significantly affect the gameplay, but, unfortunately, given the structure of levels and the peculiar behavior of opponents, the difference is not particularly felt.
Plot
In such games as a whole, saying something about the plot is pointless. Perilous Warp No exception. You are on a certain planet-colony that is captured by aliens. Next, you make some kind of body movements of varying degrees of effectiveness and then return to Earth. Actually everything.
But the developers themselves started talking about the plot, claiming that they implemented a system of an optional plot in the game. Therefore, a few words are worth saying. According to the original idea, you can go through the game in two ways -just run, defeat everyone, watch the credits and move on, or not rush anywhere and find various notes on the way to open the game from the point of view of the plot.
It sounds at least tempting, but, unfortunately, this chip is realized to the offensive poorly. For in front of each mission there is a briefing from Quake 2, where they tell us what to do. Then, already at the mission itself, we can find the PPC of the colonists and take some additional information from there. So this information does not give anything new at all. You just get a slightly more detailed version of the briefing. No, not with some interesting details and details, but just a little more words without changing them, but with a mandatory saying. I would not even call it a full minus, I would say that this is an annoying opportunity.
Perilous Warp A rather peculiar game. She looks interesting, visually referring to the domestic games of the zero and carrying a lot of references to a recognized classic. At the same time, the gameplay here is very specific, you do not feel weapons, and opponents seem to not understand at all what they are doing here. It’s a shame that the chip with the development of the plot is missed, when, from the point of view of the mechanics, everything was done correctly, and the declared additional immersion in the plot was simply leaked.
This is a normal game. It is not bad at all, but all its advantages are concealed by the shortcomings.
I would recommend this game to those who want to recall “domestic first -person shooters”, but at the same time he does not want to suffer, falling under the textures and looking at the consequences of broken scripts.
For those who just want to return to the long -gone times, more likely DUSK And Ion Fury. And those who have already begun to plunge into the world of retro shutters and want to dig deeper they can see for example, Hedon And G String.